Thursday, June 30, 2011

Card-Jitsu Cheat!

Have you ever wanted to become a Black Belt in Card-Jitsu? Well I sure have! Lately I have been thinking of way to become a Black Belt Faster. And I found a very creative way!

To become a Black Belt in Card-Jitsu is pretty simple. All you need is a friend that is the same belt color or close to your belt color. Follow these steps.

Step 1: Get you and a friend logged onto a server that doesnt have a lot people! This is IMPORTANT!

Step 2: Go to the Dojo and both go to the same mat. You will be versing each other!

Step 3: If the friend is not with you then call them and pick which one of yous is going to loose the match.

Step 4: Tell the person what card you are going to choose.

Example: If person1 chooses fire, then person2 will choose water to beat them. Keep doing this until the person wins.

Step 5: You just won a match of Card-Jitsu with your friend.

The point of this cheat is that you pick someone to loose and someone to win. You tell them which card you are going to pick so you can win! Its so simple!

Hope this helped you,

- Albertma222

Colony Review

Just as Colony comes along, it's begging to be described as "two parts real-time strategy, one part tactical action and a just a dash of tower defense." It's the latest release from Jakrin "Krin" Juangbhanich, the developer behind the ridiculously successful Sonny and Sonny 2. You could call Colony a real-time strategy game, although you'd be selling it short. It's unique in the sense that it draws inspiration from several tried-and-true genres; featuring multi-faceted gameplay that feels familiar, even if doesn't appear so.

As evidenced by Krin's self-professed love of StarCraft, the game is rooted in the sci-fi/alien-horror RTS genre. The plot isn't incredibly thick — there are three different army factions you can choose to play with: Capitalists, Communists and Fascists. Each army has its own story arc in campaign mode, and they each have an inherent bonus (for example, Capitalists produce resources faster — army bonuses are explained when you start a campaign). You're given a hefty array of units to work with; each providing its own strengths and weaknesses. Soldiers serve as your basic cannon-fodder "starter" unit, although you won't have to wait very long to begin using heavier units like tanks, helicopters and even medics.

Similar to side-scrolling tactical games, you begin each round at one end of a horizontal map, with your enemy situated on the opposing side. The goal itself isn't too complex; just turn the enemy's base into a smoking crater. Accomplishing that goal, on the other hand, will require a bit of strategy and skill. You'll notice your base consists of individual squares, forming a grid. You'll always have a "Central Base" pre-built in the middle of your grid, which serves as your entire base's "hit points" or "life." The Central Base also comes equipped with a defense turret, providing a bit of cover when you're under attack. The remaining squares are called "Ground Zero," signifying that you can build on them.

Here's the catch, though: Colony is a multiplayer-based game, even when you're playing a single-player campaign. The base belongs to both you and the AI, which serves as your ally. Even in single-player mode, you work with the AI to destroy the enemy base, while the enemy does the same. You can even communicate with the AI, which serves as an entire gameplay aspect on its own! In his official blog announcement, Krin wrote that the allies have their own unique "personalities" that dictate things like aggressiveness and combat tactics. "You can talk to them via the chat, and ask them what they are going to build, or what you think they should do," he says. "They will let you know what the biggest threat from the enemy is, and if they are about to form an attack group. You can even ask them personal questions like their name and age."

Your grid is divided into eight squares (not including the central base), which is divided equally between you and your AI ally. You each have four plots to build structures on; this is the primary RTS game mechanic, and you'll find it amazingly intuitive if you have any experience at all with the RTS genre. If you don't, you'll still find the learning curve to be relatively smooth; construct buildings with resources, then produce your army with your buildings. There are three resources used in Colony: money, manpower and energy. There's also a special fourth resource that represents morale, which builds as your army takes more ground on the battlefield. Don't worry; the tutorial in the "Quick Play" mode offers adequate instruction, as do the in-game hints and advice offered by your ally.

The interface is simple and easy-to-use; you can point-and-click through the entire game if you like (with the exception of typing to communicate with your AI or real-world ally). Click and drag to highlight a group of units, and issue commands by clicking the action buttons below. If you're a fan of hotkeys, just use [A] and [D] to scroll from left to right across the battlefield. Use the helpful "Rally" command by hitting [X], which forces your units to wait outside your base after they've been produced. You'll also be able to use additional number and letter hotkeys as they relate to the interface layout, as explained in-game.

Analysis: When it comes to hybrid gameplay, not every developer is able to pull it off. In Colony, Krin was able to successfully create a working synergy between several different mechanics, while avoiding common pitfalls like an obtrusive interface or overly-complex micro-managing. Fun units like snipers, helicopters and mech-walkers offer diverse enough ways to defeat your opponent, without feeling overwhelmed by choices. The same is true of the construction system; it doesn't take two hours of gameplay just to learn the dynamics between resources and building functions. Colony's graphics and sound are nothing less than you'd expect from the developer and publisher team that brought you the Sonny series, and it seems to be optimized well enough to run smoothly on older hardware.

The online multiplayer mode will probably be the most under-appreciated aspect of Colony (initially, at least). I hope I'm wrong, because live multiplayer adds a new dimension to the game, and it's executed pretty smoothly via Jiggmin.com's Blossom Server. Up to four people can play per game; two on each team, sharing the base, just as you share it with the AI in single-player mode.

RTS vets might find themselves breezing through the campaign mode a bit quicker than expected, but there are various difficulty settings available in the "Quick Play" mode (you can also switch between armies). Aside from the lukewarm single-player mode—which might have been enhanced by non-linear gameplay and more upgradeable customization—most players won't find too many faults in Colony. It's a novel spin on the casual RTS paradigm; just as solid as it is accessible.

Pokemon Tower Defense Walkthrough

THIS IS A WALKTHROUGH FOR COMPLETING THE GAME. IT IS NOT A STRATEGY GUIDE OR A POKEDEX. I WILL NOT BE MAKING A STRATEGY GUIDE.

1 1
Click start>choose profile>new game.
The game asks for your name, it's not a trick question or anything, keep Satoshi if you want.
Professor Oak talks to you then asks you to pick a starter:

Bulbasaur - Grass type - easy
Does less damage vs. fire, other grass types, poison, flying, bug, dragon and steel.
^^^ This sounds bad, but bug types are weak and there are no steel or dragon types in the game. ^^^

Charmander – Fire type – difficult
Does less damage vs. water, other fire types, dragon and rock.
^^^ The reason why charmander is difficult is the amount of rock types early in the game. But once he learns dragon pulse he is ok. ^^^

Squirtle – Water type - easiest
Does less damage vs. grass, other water types and dragon.
^^^ I strongly suggest picking Squirtle, he is the easiest path through the game and is one of only 2 water types so far. ^^^

Make your choice, I picked Squirtle (even though charmander is my fave).
Team Rocket decide to send rattatas to steal rare candies in the lab, it is your job to protect them.
But first, choose which game to play I picked red, because it has oddish, but there isn’t a huge difference either way.
You will see most levels are locked; go into the level Oak’s Lab.
The tutorial will show you how to build your team.
Once you have finished, press start and the fun will begin.
2 2
My team:
Squirtle Lv. 5
It is almost impossible do lose this level. As long as you don’t change the attacks you’re using you will be fine. If a Pokémon can level up, there will be a little up arrow next to its picture. If you can afford the upgrade, it will flash red. There isn’t much else to use you money on, so buy every level as soon as you can.
By the end of this level, your Pokémon should be at level 7. It will learn a new attack, like bubble. When you are choosing your team, you can choose attacks as well, so try to use attacks that will beat the Pokémon you’re facing. If you’re not sure which attacks hurt which types, try searching Google for ‘Pokémon type matchups or something’.
Anyways, Gary will come in and finish the level with a cutscene now you can do the next level.
3 3
My team:
Squirtle Lv. 7
Team Rocket will hypnotise a kid into stealing rare candies, so you have to save the day again. Meanwhile, Gary decides to look for Ash, the Pokémon champion.
Now you can get some new Pokémon. If you see a red health bar on a foe, drag the pokeball over it to add it to your team (it goes to storage if your team is full). If it goes into your team, remember to put it straight into the action.
On wave 6 there is a boss. Not much of a boss, but still the strongest Pokémon you have fought so far. If you have two or more Pokémon, you will take him down easily.
The boy (Joey) breaks out of hypnosis and you become friends and promise to fufill each other’s dreams. Naaawwwwww.
You can do this level again for some extra cash/exp if you want.
4 4
My team:
Squirtle Lv. 8
Pidgey Lv. 6
You arrive at Viridian City but soon leave for Route 2. The game gives a tutorial on catching Pokémon, but we already know how to do that. Some enemies arrive and Joey helps you fight this time. You should win first time. If you have Charmander, set his attack to ember. Play the level again if you want.
5 5
My team:
Squirtle Lv. 9
Pidgey Lv. 7
Weedle Lv. 5
Joey misses out on catching a Pikachu, but then gets caught himself by a Beedrill. For some reason, defending some random candies in the middle of the forest is going to help get him back.
This level splits in two paths; I put Squirtle on the left and the others on the right. It might take a few tries to beat this level (if you lose, you keep all exp. and money). Just keep trying until you win. You need the exp. by now. It’s ok to train on other levels aswell. Your Pokémon might level up here. If they do, no not press the ‘stop evolving’ button without thinking. I have done this many times. :S
6 6
My team:
Squirtle Lv. 11
Pidgey Lv. 12
Kakuna Lv. 9
Pikachu Lv. 8
Metapod Lv. 7
NB: Pikachu is very rare; don’t cry if you can’t get one.
If you picked Charmander, you probably thought things were going quite well. But now, you are stuffed. Train your Pokémon to level 13 - 15 then come back.
If you didn’t pick Charmander, set your starter Pokémon to a water/grass attack and it’s like free exp. day.
Team Rocket find Joey and bring him to the Gym Leader Brock, who also turns out to be in charge of Team Rocket. Mewtwo teleports you to the Gym and the level starts after Brock’s Onix eats loads of rare candies.
When Joey prompts you, return all your Pokémon back to their balls or they die and go to Pokémon heaven. After the battle they get resurrected though.
7 7
My team:
Squirtle Lv. 12
Pidgey Lv. 12
Beedrill Lv. 11
Pikachu Lv. 9
Metapod Lv. 6
It actually turns out the Brock is the good guy, so he frees Joey and destroys Team Rocket. You and Joey go to Route 3 to catch Pokémon. There is nothing to defend here, just relax and catch some new ‘mon. If you picked Charmander, it is essential that you catch a Mankey. His low kick attack will help with more rock types later on.
8 8
My team:
Squirtle Lv. 13
Pidgey Lv. 13
Beedrill Lv. 12
Pikachu Lv. 11
Butterfree Lv. 10
Mankey Lv. 10
Joey finally catches his Pikachu.
Again, there is no objective here, I would suggest training to about level 15 here. You will need extra for Charmander.
9 9
My team:
Squirtle Lv. 15
Pidgey Lv. 15
Beedrill Lv. 14
Pikachu Lv. 14
Butterfree Lv. 15
Mankey Lv. 15
On this stage you need to help Brock rescue his family by letting his Geodudes dig a tunnel to where they are being held. There are only 3 to protect, and the level has two paths, so plan wisely. Here is my layout:

[]-------------[2]
[4]-----[6]------[5]
[1]-------------[3]
1 = Squirtle, water gun
2 = Pidgey, quick attack
3 = Beedrill, fury attack
4 = Pikachu, thundershock
5 = Butterfree, confusion
6 = Mankey, karate chop
10 10
My team:
Squirtle Lv. 15
Pidgey Lv. 15
Beedrill Lv. 15
Pikachu Lv. 15
Butterfree Lv. 16
Mankey Lv. 16
Somewhere in the sky, Gary finds Ash who is heading for Oak’s lab under the pursuit of the legendary bird trio, Articuno, Zapdos, and Moltres. Meanwhile, you clear the rocks and enter a cavern. It actually actually turns out that Brock was the bad guy, he was using you to help clear the rocks. He mentions a mysterious General. This is a tough level, but there are lots of fossils to lose, so go offensive. This was my layout:
[1]----------[4]

[3]----------[5]
[]----------[6]

[2]----------[]
[]----------[]
[]----------[]
I used the same attacks and numbering as in
For this level it really is important to try, try and try again. Once you are able to beat it, it is the best place to catch train and earn, with other water, grass and fire types appearing here. In one run, you can make about 6,000 meaningless currencies and those items in the shop suddenly aren’t so impossible to get.
While we’re on the subject of the menu, there is a challenge mode where you can win a shiny geodude and a mystery gift section where you can enter codes for even more shines. I won’t tell you the codes, go to the developer’s sites and support them for the codes.

- Albertma222

Wednesday, June 29, 2011

Sonny 2 Walkthrough

Zone 1 – New Alcatraz

Use brute force to win over these stages

Zone 2 – Oberursel

I still use brute force. When there are three guys, I tended to use this strategy once I got Roald.

Put Roald on complete aggression. This will attack the weakest characters. Have Veradux on

defensive until at least one of the enemies has been defeated.

Cult leader
I found that dispelling all of his focus helped a lot in this battle. It is the first thing that I

did so I am not sure if it truly helped or not. He has 300 focus, so I am assuming he has some good

shit. I then just beat the crap out of him until he is no more. Keep an eye on his focus levels and

dispel when needed. I maxed my magic on dispel. Also notice when he casts the reverse magic and

put your guys on defend. This way, attacking him does not heal him.

Baron

Defeating him is easy. Just keep dispelling his focus. He casts a magic that regenerates focus

through burning health. He will keep regening focus (for the most part) and still receive more

focus. He continues to lose health until he dies.

ZPCI + 2 Wolves

Put Veradux on defensive mode. Every time I played this level, they went after (and killed) him

first. Have Roald on offensive. Use dispel to take away the wolves focus and break when the ZPCI

soldier uses the 400+ strength. Repeat until defeated

Captain Hunt and 2 snipers

While this may not be the best strategy, it works. Attack Captain hunt until the shields wear off

for the snipers. Have Veradux on defensive mode. Have Roald on pure aggression. At some point, a

shield will be cast on Captain hunt. Around the same time, the shields will fail for the snipers.

If you are decent with life, put Veradux on aggression as well to quickly knock out the snipers.

Around this time, the shield for hunt should wear off and start attacking him.

Zone 3 – Ivory Line: The Train

Use brute force to defeat first rounds of enemies

The Host – Use disrupt on him to take away all of his focus. He will recover focus and waste a turn

Clemons The Deceiver – clear out the focus and brute force works for me! He will heal himself, just keep slamming him until he falls.

Zone 4 Labyrinth

Again brute force for the first few levels never hurt anyone

Vivian Vixen – Ideally you should kill this while it has 300 hit points. I wasn’t able to acheive this, so it transformed into a wolf. Once done, I was able to do actual hit points and brute force is the way for me…

Gregor – Silly bug keeps healing itself. At this point, I felt the need to do some training. At the moment, I am a level 15 and will train until my team has enough equipment/levels to deal more than 900 per turn. I have leveled up to 18 and re-equipped my team members. I then used break to slow the ability to heal himself for a round. Next, I dispelled his focus and continued to beat him down. Eventually you will squash this bug!

Shunny – brute force worked well for me

Mokoshotar – Wait for him to bite you which will turn whoever into a wolf. Put them to aggressive mode which will do 6k worth of damage. Once transformed back, put to appropiate level.

Bunny – Set both to aggressive when the bunny blows himself up. He is weaker during this time.

The Hydra and the fire claws – I set the medic to defensive and Roald to full agression. I went after the hydra since he was acceptable to more damage. I also had healing set for when the medic got stunned or overwelmed. It took an eternity but I finally overcame the hydras.

Zone – Hew: The Dystopia

Use brute force to defeat the first few levels

Police Colonel – when he turns blue, he is reloading. Slam him with everyone as the most amount of points are dealt out. Once he is ready to attack after reload, use break to stun him for this turn. Repeat and you are golden

Swords and Sandals 2 Hacks

Code Result
-------------------------
1 comma (,) - 2500 strength
2 commas (,,) - 2500 agility
3 commas (,,,) - good skill points, wepons and armour
4 commas (,,,,) - good but alot of nAn
5 commas (,,,,,) - BRILLIANT but NaN


Lots of skill points:
---------------------
first type ,,/,gi/,ti after nameless than click randomize a few times
SLOWLY eventually u will hit a guy with 2500 agility, u can take a while
and takae away all the stat points and than you can reinsert them to
other skills later, but it will take a while. than u start off with
great armor, BUT BEFORE U START THE GAME CHANGE UR NAME OR ELSE IT WILL
ERROR.


250 Strength and Good Armor:
--------------------------
Do the same steps with 2500 strength but continue rantersing until you
get to a Guy with 250 strength then rename your Gladiator with no comma
at the end and you will keep this Gladiator till you die.

-Albertma222

Sonny Glitches

When you finish a battle, just as the screen starts going black click the little
red x near where the blue and yellow ring is. then when you relog back into the
game it says level up and u get infinite money. then buy items from places like
the illusion valley and once youve got items (e.g. strength +50) click it,
click on stats and then put it in your stats and it increases it by however much.
all my stats are over 1000 now.

On the last lvl of the zone 4 place, at the shops and portal things, hit tab 17
times and then hit enter. You will be in a fight with nothing, so pass your turn,
then you will get inf money and a level up, then buy your items, click the item
then click on the options button, then click any option (they have a certain thing
to go to, just look at your stats) then it will raise that stat by the number it
says. and vwala ur owning now.

this requires: Sonny Trainer
http://www.plunder.com/Sonny-Trainer-download-115313.htm

Step 1: if you don't have sonny trainer its really easy all you need to do is
type in sonny trainer in google search and go to first site.

Step 2: go to the green underlinded words that says test it and download it download
it if you can.

Step 3: after downloading it or testing it it should pop up just like sonny but in the
left hand corner it should say sonny hack menu click it then a pop up thing will go in
front of the screen where it says all the stats that you can raise up in just type in
for example focus is one you can put your focus at 999999999999999999999999999999999
for all i care it will work you can do this for mony exp you get every round all your
stats and items (1-125) and get it its just three easy steps and very easy to get.

In order to beat what seems like the most impossible guy in the game (Dr. Herregod)
in the infinity canyon, you must first use break to knock him out the use the
special skill subversion which switches healing to damage and
damage to healing and then when he tries to heal himself (about
20000000000 health) He just kills himself and then the last battle is easy.

Anything you get in your inventory that you aren't using or don't
want, click on it so it follows your mouse then click on "Abilities". Then take it to
the box that says "Your Attributes and click. All the stats of that thing will go to
your attributes. It's a great way to get strong stats easy and if you are stuck at a
boss, you can go back to a previous zone and get strong. Someone on here said to do
this with the Ice Katana but it works with anything. Try it for yourself.

-Albertma222

Flight Walkthrough

Flight by Krin Juangbhanich (creator of Sonny) is a launch game with a sweet but simple premise. You control a paper airplane bound for Santa Claus and the North Pole, containing precious cargo indeed; a letter from a little girl whose only Christmas wish is to see her mother again. But before you can say D'AWWWW, her letter winds up passing through the hands of different people all over the world who have their own interpretation of her Christmas wish.


Click and hold on the paper plane at the start of each level, and "toss" it with the mouse, releasing the left mouse button to let it fly. Once you've bought the rudder upgrade, you can use the [arrow] keys or [A] and [D] to turn the plane and help direct its flight as long as you have fuel left. Picking up stars grants you cash you can use to upgrade your plane, while catching paper cranes gives you a temporary multiplier to your funds. The farther you manage to fling your little paper missile, the farther the plane actually travels, passing through different locations on its way to the North Pole. You'll learn to make use of shooting stars for boosts, how to avoid perilous wind conditions, and more in order to get to your destination.


Analysis: I've never been good at paper planes; ask me to make one and you're going to wind up with some horribly misshapen paper monstrosity that flies half a foot and then executes a perfect nose dive. Despite that long history of bitterness, I took to Flight almost immediately. It's a relatively simple game, but offers a lot of charm and polish that makes it worth the play. There's just something breezily enjoyable about Flight, from the clean graphics to the fast-paced gameplay, even if there's not much variety to it.


Each part of the world you travel through has its own design, although you're admittedly going to spend a lot of time cruising at higher altitudes where everything tends to look the same, so you might wind up wishing there were more things to encounter in the mostly empty sky. Sky whales? Sky pirates?... what? Birds? You're boring. If you fight your way high up, you'll find space stars, which are worth more than the regular stars you encounter, but fighting your way up often isn't worth the fuel. The farther you go, the better you'll probably be at flying your little paper craft (or at least the more kitted out it'll be with awesome upgrades), so you'll probably find that the game moves a lot quicker in the latter half than it does in the beginning.


For me personally, the biggest flaw in the game actually feels like the story behind it, which unfolds in brief cutscenes between stages. Not only is the ending unsatisfying considering the bittersweet beginning, but there's also a cutscene in Egypt that just makes little sense at all, and just feels bizarre and out of place. (And is actually what earned this game a Y rating to be on the safe side rather than a family-friendly G, so check it out before you let your tots play if you're concerned.) Regardless, Flight is still an extremely polished little launch game that will definitely appeal to fans of amateur aviation, and keep you upgrading your stalwart paper craft for a while. It just goes to show that if you really want Santa to know what you want for Christmas, a good old fashioned stamp and some baked bribery is the right way to go.

Seven Deadly Sins (Game) Walkthrough

1) Envy - To comitt the sin of envy you must firstly go to the woods and tell the nature lover there that you do not like nature. He'll then want to fight you. If you've been beefing yourself up at the gym this will be easy and you can defeat him and steal his binoculars. Then you need to go to the mansion house and use the binoculars to stare at all the lovely things this rich block has got. Train the binoculars on the highlighted window to raise the level of the envy-meter until you've done it.

2) Gluttony - This is easy. Go to the burger bar and basically eat until you're sick. You will need money to buy the food of course which you get from working.

3) Greed - Again this is pretty easy. Go to the workplace and play the hire 'em fire 'em game until you keep getting promoted. As well as earning money you will eventually be asked to downsize your team which will mean firing your co-working (or not). If you fire him you'll have comitted Greed.

4) Sloth - Again another easy one. Simply go to bed in your house one time after another.

5) Wrath - To do this go to the pub called the "Nobody Inn". Start and conversation with the guy that challenged you to do all the sins in the first place. If you give the right answers you'll fight him and once you've won (again make sure you're beefed up beforehand) you can cross Wrath off your list.

6) Pride - To complete this you need to enter and win the Daily Male competition at the Dive Bar. You will need to have visited the beauty salon before hand and increased your attractiveness rating. In the competition there are three rounds. Round one is looks so as said before make sure you've been primped up in the salon beforehand. Round two is the interview, as per the instructions just answer any controversial questions with "I like my hair" and answer the other questions with the obvious answers. Round three is the dance mat game which you can practise at anytime in the bar beforehand.

7) Lust - As you've probably noticed there are three "good looking" girls hanging around in the burger bar, the dive bar and the Nobody Inn (they rotate around these places). Each of them will be looking for a different thing in a man, one wants a fit man (i.e. work out) one wants a successful man (i.e. get promoted at work) and one want a good looking man (i.e. get primped at the salon). You can also buy them drinks to increase the lust rating but take note of what is their favourite drink. Eventually you'll be asked to pick one of the girls (which leads to amusing comments from the other two if you still chat to them) and once the lust meter is at max she'll ask you for a drink. You then play a little easy game of downing shot as you get drunker and drunk before your final night of passion!

For the first few days use the gym, the salon and the work place to increase your power, looks and money. This'll make the other tasks easier.

The ironic thing is, if you complete the game, i.e. comit all the sins, you actually loose in the end. Don't complete the sins and you win and go to heaven.

Still, it was fun while it lasted!

- Albertma222